Some modelling of a snake
well i got back on the computer chair and set off with some 3d building of a rattle snake. My initial idea is to animate the snake into the projection and use some compositing in some sort of program (theres debates on using after effects or shake .)

Here is the very very basic structure of the snake using simply some cylinders and a cube for the head. It starts to take shape soon.

Here is the shapes smoothed out and showing me tweaking the edges and vertices. I had to make a slightly squashed looking shape for the head and the body. A common misconception about the snake is that snakes are seen to be perfect cylinders when in fact they are more of a squashed shape than anything.

Here you can see the eyes being created by using the extrude tool. It starts to give me an idea of where thing can start to go.

The eyes have to be facing outwards rather than straight ahead so i had to widen them and then also shape the mouth and forehead. You can start to see the serpents head a lot more clearly now.

This is the rattle of the snake which was modelled using a smaller cylinder and then tweaking its vertices to have more of a bumped shape.

Here is a more detailed look on the rattle. You can see the cylindrical bumps get a lot more close together down here because of the amount of ridges. Can get quite busy when it comes to tweaking.

Here is the head of the snake after some modelling as well. The eyes have more of a frown and distinct shape and also the mouth has a lot more depth and tone ready to be seperated into 2 seperate objects. This is getting rather exciting.

Leave a Reply