A partner in crime

Well today i teamed up with Elliott trent on my work experience and i think its a good decision. Weve already been thinking about raising the bar with the maya models and i think that we will make a fantastic team. Already today Elliott taught me how to texture map and how to sperate the jaw for my base models. As you can see from the images the snake is really starting to show expression.

Snake mouth 1

This was deleting the faces off the main polygonal structure. I had to use the poly cut tool and then highlight each of the unwanted polygon faces to delete them and create a mouth opening. You can also see that i have tidied up the eyes as well. Elliott gave some advice on cleaning up useless polygons.

Snake mouth 2

This is when i extruded the lips inwards to create some 3d space in between the openings. This was done by highlighting the edges and using the extrude tool.

Snake mouth 3

Here is the jaw opened so i can start modelling the inside. You can see that it looks a lot more expressionistic and also that it has some great potential for the screen idea when the snake comes flying towards the audience. The jaw is still too long but i can soon sort that.

Snake mouth 4

Here is the jaw when it has been shortened. I’m loving the way it looks so far and i think the snake has definately come a long way. The jaw will hopefully be rigged to move and also i shall start modelling the tongue soon.

Me and Elliott thought about an idea involving the scene where the Native americans are spearing fish. And that there could be some nice fish imagery happening. As the actor plunges down the spear, on the projector should appear the spear and all the fish scattering. I think it’d be a brilliant idea so Elliott has got to work on moddelling some fish. I’ve had some ideas about the floral effects for some scenes and they could be composited on after effects because of its superior motion graphics capabilities. Being teamed up has made us unstoppable.

~ by mcosgrave on May 11, 2009.

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