Animated snake

The snake itself has now been animated using both sine deformers and rigging. Although on the movie i am about to show you the irigging isnt used yet. This was mostly an experiement using sine deformers as the main basis of animation. And i think it has been a very successful experiment. I disocovered sine deformers after looking for alterior methods in animation rather than rigging.

Sine deformers are evolving expressions which have different properties depending on what kind of animation you want to do. The beauty of sine deformers is that they have thousands upon thousands of animation expressions moving all at once. Which means you can have a very realistic and fluid animation without the major effort of creating complex and unnessecary rigging. The other beauty of using sine deformers is that you can combine them with other expressions so you dont feel as limited as you thought you would within a single expression. Different paths can be created if keyframed at different points. And another another beauty! Is that you can still keep rigging within the sine deformer! so any strange tweaks you’d like done in between can be placed at any point of the keyframe timeline. Anyways here is a rough movie on what i am imagining the snake to do on the projection for the play.

~ by mcosgrave on June 2, 2009.

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