Creating Azuline
One of the concepts requested from a fashion student was the Azuline. A wave pattern that is influenced by tropical under sea life. I thought a good idea would be using again a fractal blur on a Trapcode particular map but this time using a horizontal progression instead of natural. This means the initial particles are stretched in a long shape and then i can have control of their direction. They have no velocity just simple air physics from a turbulent field. The emitter is the size of the composition to make it seem like there is no emitter, and that the waves simply exist.
I then pre-composed the layers and put them on top of each other whilst playing with the opacity to life ration. To ease them in then out creates a natural feeling to their birth and death without any hokey jolts.
